PEDAGOGICAL FRAMEWORK FOR THE DESIGN OF IMMERSIVE TEACHING ENVIRONMENT

Authors

  • Jelica Z. Ristić University of Belgrade, Teacher Education Faculty Author

DOI:

https://doi.org/10.5937/

Keywords:

virtual reality, teaching environments, immersing, design, pedagogical framework

Abstract

Virtual reality technology has a growing potential to empower and support the development of immersive teaching environments where students would have a completely different learning experience. The aim of the research is to determine the design constructs of the teaching environment with virtual reality technology, and to create a prospective pedagogical framework (system) for creating an immersive teaching environment. Using qualitative and comparative content analysis, the paper reinterpreted the existing studies dealing with various pedagogical frameworks of VR technology integration in the teaching process and then the modeling method was applied. The methodical function of the proposed pedagogical framework (system) is of an assistive character because it can be useful to practitioners in the process of contemplating about possible ways of designing immersive teaching environments within interdependent subsystems (theoretical, action, technical and subject subsystems), guided by the basic constructive elements and proposed guidelines for the design. 

Downloads

Download data is not yet available.

References

1. Cope, B., Kalantzis, М. (2009). From Ubiquitous Computing to Ubiquitous Learning,University of Illinois Press, Retrived 5, November 2022 from Scope & Concerns | e-Learning & Innovative Pedagogies Research Network (ubi- learn.com)

2. Behzadan, A., Iqbal, A, Kamat, V. (2011). A collaborative augmented reality based modeling environment for construction engineering and management education, In: Jain et al. (Ed.) Proceedings of the 2011 Winter Simulation Conference (WSC) (3568–3576), 11–14 december 2011, USA, IEEE, doi:10.1109/wsc.2011.6148051

3. Lhuillier, S., Gyselinck, V. (2020). Using virtual reality to represent space: a quick survey of promising methods to investigate spatial knowledge. In: Richir, S. (Ed.) VRIC ConVRgence: Virtual Reality international Conference, (57–67), 22–24 April 2020, Laval Virtual, ISBN 978-2-9566-2517-9

4. Кузмановић, Д., Златаровић, В., Анђелковић, Н., Жунић-Цицварић, Ј. (2019). Деца у дигиталном добу − Водич за безбедно и конструктивно коришћење Дигиталне технологије и интернета, УНИЦЕФ, Теленор, МПНТР, Ужички центар за права детета, Ужице.

5. Fast-Berglund, Å., Gong, L., Li, D. (2018). Testing and validating Extended Reality (xR) technologies in manufacturing. In: Onori, M. et al. (Ed.) 8th Swedish Production Symposium, SPS 2018, (31–38), 16–18 May 2018, Stockholm-Sweden, Procedia Manufacturing 25.

6. Lee, E. A. L., Wong, K. W. (2008). A review of using virtual reality for learning. Transactions on edutainment I, 231–241.

7. Berg, L., Vance, J. (2017). Industry use of virtual reality in product design and manufacturing: A survey. Virtual Reality, 21(1), 1–17. https://doi.org/10.1007/s10055-016-0293-9

8. Sherman, W. R., Craig, A. B. (2019). Understanding virtual reality: Interface, application, and design, 2nd edn. Morgan Kaufmann, San Francisco, CA

9. Seth, A., Vance, J. M., Oliver, J. H. (2011). Virtual reality for assembly methods prototyping: a review, Virtual Reality, vol. 15, 5–20, Springer-Verlag London. DOI 10.1007/s10055-009-0153-y

10. Vasarainen, М., Paavola, S. Vetoshkina, L. (2021). Systematic Literature Review on Extended Reality: Virtual, Augmented and Mixed Reality in Working Life. International Journal of Virtual Reality. Vol. 21 No. 2, 1–28, https://doi.org/10.20870/IJVR.2021.21.2.4620

11. Jensen, L., Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515–1529.

12. Mulders, M., Buchner, J., Kerres, M. (2020). A framework for the use of immersive virtual reality in learning environments. International Journal of Emerging Technologies in Learning (IJET), 15(24), 208–224.

13. Yang, K., Zhou, X., Radu, I. (2020). XR-ed framework: Designing instruction-driven and Learnercentered extended reality systems for education. Retrived 10, November 2022 from https://arxiv.org/abs/2010.13779

14. Radianti, J., Majchrzak, T., Fromm, J, Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers and Education, 147, 1–33. https://doi.org/10.1016/j.compedu.2019.103778

15. Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy?. British journal of educational technology, 46 (2), 412–422.

16. Sanchez, A., Barreiro, J. M., Maojo, V. (2000). Design of virtual reality systems for education: acognitive approach. Education and Information Technologies 5, 345–362.

17. Duncan, J., Miller, A., Jiang, S. (2012). A taxonomy of virtual worlds usage in education, British Journal of Educational Technology 43 (6), 1–17. http://dx.doi.org/10.1111/j.1467-8535.2011.01263.x

18. Dalgarno, B., Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32.

19. Mikropoulos, T.A., Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & Education, 56(3), 769–780. https://doi.org/10.1016/j. compedu.2010.10.020

20. Sampaio, A. Z. (2019). Using VR technology to improve BIM: maintenance and construction. In: Richir, S. (Ed.) Proceedings of Virtual Reality International Conference (VRIC), (17–20), 20–22 March 2019, France; Laval Virtual, ISBN 978-2-9566251-2-4

21. Badets, A., Havard, V., Richard, K., Baudry, D. (2020). Using collaborative VR technology for Lean Manufacturing Training: a case study. In: Richir, S. (Ed.) Proceedings of Virtual Reality International Conference (VRIC), (118–127), 22 24 April 2020, France; Laval Virtual, ISBN 978-2-9566-2517-9.

22. Velev, D., Zlateva, P. (2017). Virtual reality challenges in education and training. International Journal of Learning and Teaching, 3(1), 33–37.

23. Ganier, F., Hoareau, C., Tisseau, J. (2014). Evaluation of procedural learning transfer from a virtual environment to a real situation: a case study on tank maintenance training. Ergonomics, 57(6), 828–843. doi : 10.1080/00140139.2014.899628

24. Jestice, R. J., Kahai, S. (2010). The Effectiveness of Virtual Worlds for Education: An Empirical Study. In: Santana, M. et al. (Ed.) Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS 2010, (1–10), 12–15 August, 2010 , Lima, Peru.

25. Živković T., Živković M. (2019). Pregled primena virtuelnih okruženja u obrazovanju. U: Stanišić, M. (Ur.). Sinteza 2019-International Scientific Conference on Information Technology and Data Related Research, (99–106), 20 April 2019, Singidunum University, Novi Sad.

26. Perez, S., Massey-Allard, J., Butler, D., Ives, J., Bonn, D., Yee, N., Roll, I. (2017). Identifying productive inquiry in virtual labs using sequence mining. In: André, E. et al. (Ed.), Artificial intelligence in education, (287–298), Artificial Intelligence in Education: 18th International Conference, AIED 2017, 28 June – 1 July, 2017, Wuhan, China, Springer International Publishing. https://doi.org/10.1007/978-3-319-61425-0_24.

27. Vergara, D., Rubio, M. P., Lorenzo, M. (2017). On the design of virtual reality learning environments in engineering. Multimodal technologies and interaction, 1(2), (1–12).

28. Saunier, J., Barange, M., Blandin, B., Querrec, R. (2016). A methodology for the design of pedagogically adaptable learning environments. International Journal of Virtual Reality, 16(1), 15–21.

29. Salzman, M.C., Dede, C., Loftin, R.B., Chen, J. (1999). A model for understanding how virtual reality aids complex conceptual learning. Presence: Teleoperators and Virtual Environments 8, 293–316.

30. Churches, A. (2010). Bloom’s digital taxonomy. Retrived 5 October from http://burtonslifelearning. pbworks.com/w/file/fetch/26327358/BloomDigitalTaxonomy2001.pdf

Downloads

Published

2025-10-20

How to Cite

Z. Ristić, J. (2025). PEDAGOGICAL FRAMEWORK FOR THE DESIGN OF IMMERSIVE TEACHING ENVIRONMENT. Methodology in Education: Theory and Practice, 25(2), 281–295. https://doi.org/10.5937/