ЕФЕКТИ КОМПЈУТЕРСКИХ ИГРИЦА У НАСТАВИ МАТЕМАТИКЕ
DOI:
https://doi.org/10.5937/Keywords:
computer games, teaching mathematics, advantages and disadvantagesAbstract
Games have long been proposed as a promising learning tool. Many computer games or software for learning mathematics primarily focus on repetition and practice, offering a motivational environment for performing mathematical activities that are important for achieving automaticity in knowledge. The aim is to analyze the advantages and disadvantages of using computer games in teaching mathematics. The paper is based on a theoretical analysis of relevant findings and research conducted to examine the effectiveness of computer games in the field of mathematics. Accordingly, it is concluded that the effects of computer games in mathematics teaching have not been sufficiently studied from an experimental point of view, while existing research shows that adequate use can improve students’ motivation and creative abilities, which is important from the aspect of modern teaching.
Downloads
References
1. Даниловић, М. (2003). Могућности и значај примене компјутерских игара и симулације у образовном процесу. Зборник Института за педагошка истраживања, 35, 180–192. Београд: Институт за педагошка истраживања.
2. Jansen, B. R., Louwerse, J., Straatemeier, M., Van der Ven, S. H., Klinkenberg, S., Van der Maas, H. L. (2013). The influence of experiencing success in math on math anxiety, perceived math competence, and math performance. Learning and Individual Differences, 24, 190–197.
3. Jonker, V., Wijers, M., and Van Galen, F. (2009). The motivational power of mini-games forthe learning of mathematics. Paper presented at the European Conference on Game Based Learning, Graz, Austria.
4. Mayer, M. (2014). The unbearable lightness of international relations -technological innova-tions, creative destruction, and explorative realism. Berlin: Springer.
5. Petz, B. (1992). Psihologijski rječnik. Zagreb: Prosvjeta.
6. Prensky, M. (2001). Digital Game-Based Learning. New York: McGraw Hill.
7. Tobias, S., Fletcher, J. D., Dai, D. Y., and Wind, A. P. (2011). Review of research on computer games. In S. Tobias & J. D. Fletcher (Eds.), Computer games and instruction (pp. 127–222). Charlotte, NC: Information Age.
8. Young, M. F., Slota, S., ... and Yukhymenko, M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82(1), 61–89.
9. Шпијуновић К. (1994). Такмичење из математике и развијање стваралачког мишљења ученика. Београд: Институт за педагогију и андрагогију Филозофског факултета.
Downloads
Published
Issue
Section
License
Copyright (c) 2021 The Methodology Theory and Practice

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.