POSSIBILITIES OF APPLICATION OF GAME-BASED SOFTWARE IN ADULT EDUCATION
DOI:
https://doi.org/10.5937/Keywords:
adult learning, educational software, educational gameAbstract
The paper considers the educational potentials of educational computer software in the system of formal adult education. The aim of this paper is to present the possible educational effects in primary adult education using software based on educational games. This presentation is given through the prism of research and review of relevant literature dealing with issues of adult education, the use of educational computer software, as well as the educational effects of learning through educational software games. These are often unrelated research and concern the education of children in regular primary schools. The most important results so far in this area in our country refer to the andragogical research on adult learning with the help of computer games and theoretical concepts of educational computer software. Basic education of adult students also implies the acquisition of certain digital competencies in accordance with the current needs of education and the labor market. The results of numerous studies, conducted almost exclusively in the conditions of regular education, have shown that the application of educational software contributes to better achievements of their users, as well as that the motivation to learn increases with the application of certain educational games.
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